Books : Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)

Books : Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)

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Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)

by: Jonathan Tweet, Monte Cook, Skip Williams




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Average Buyer's Review:  out of 5 stars
Sales Rank: 4336










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Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793.93
EAN: 9780786928866
ISBN: 0786928867
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 320
Publication Date: July 18, 2003
Publisher: Wizards of the Coast
Release Date: July 01, 2003
Sales Rank: 4336
Studio: Wizards of the Coast










Our review:

Item Description:
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.

The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.


Amazon.com Review:
This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed?

In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach.

All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a +2 circumstance bonus. --Mike Fehlauer











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Buyer Testimonials
Average Buyer's Review:  out of 5 stars

Buyer's review: 1 out of 5 stars - never recieved said order
not much to say, e-mailed the company twice and they never sent the book, but they sure took the cash for it. would not tell any one to order from this company, and if you are a service personnel dont waste your cash with this company.



Buyer's review: 5 out of 5 stars - The essential D&D book
If you want to play D&D, you need to buy this book. This book has the basics for any player. It has a good variety of classes, races, and items. It has helpful reference for playing the game, and is good for people of all skill levels. In my opinion, 3.5 is more balanced than version 4. This is a great investment.



Buyer's review: 5 out of 5 stars - Player's Handbook, Version 3.5
Great book must have for Dungeons and Dragons players whao want to play 3.5 D+D.



Buyer's review: 5 out of 5 stars - Long Live The King!
Forget 4th edition - it's an de-evolution of the RPG.

While there are many who will argue there are plenty of problems with the 3E version of the game, the truth is that 3.5E is the culmination of the D&D game; the largest number of options, the most varied way to play and handle anything in the D&D game. It has a solid mix of in-combat and out-of-combat options to allow for nearly any play style one wishes to pursue.

It's completeness is, in some ways its own downfall. The sheer volume of material available for 3E can bankrupt an individual. There are rules for everything, and just about anything can be quantified if you look hard enough. DMing for 3E can be quite a chore at the higher levels and it doesn't work so well after 10th level (but no edition of D&D ever really has, truth be told).

With the Player's Handbook, Dungeon Master's Guide and Monster Manual, you have enough for nearly endless hours of gameplay.



Buyer's review: 5 out of 5 stars - Seeing the new system made me realize how much I like this one
The 3.5 system allowed for massive customization and character creation, as long as you have an imaginative group and a DM who is good with making house rules to bring things down to earth, then this was the best D&D system to date.
The forth edition really seems set to drain the money out of one's pockets. There's the miniature push, the web site subscription that should help you to solve problems that the books themselves create, oh and the common place D&D material that was left out of the basic books to lure one to have to buy the additional books, hooray.
I'm glad people are this interested in this system and I hope more people discover it.

Rules) Core Game: Roleplaying Dragons & (Dungeon 3.5 Version Handbook, Player's


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